Thursday, 4 December 2014

Marketing Strategy and Development

This stage of the NPD process consists of designing an initial marketing strategy when introducing a product to the market (Armstrong et al, 2012). Kotler and Keller (2009) introduce the development of a marketing strategy as a three-part process. The first part consists of analyzing the target market (size, structure and behavior), planning product positioning and setting short-term sales, market share and profit goals. The second stage incorporates planning the product’s price, distribution strategy and deciding on a marketing budget. The third and final part of the marketing strategy plan involves planned long-term sales, profit goals and marketing mix strategy (Kotler and Keller, 2009).  The goal of a marketing strategy is ultimately to increase product awareness and business growth.

            For the iGolf mobile application, L1 Technologies took the decision to focus on avid and core golfers in the US currently owning GPS-enabled cell phones, leaving them with a target market of 3.58 million and counting. L1 Technologies wanted the application to be positioned as the product quality leader in its marketplace. The company also planned to set quarterly sale and profit goals. Being a premium brand, it planned to charge a higher price for its app than its competition. iGolf Mobile was distributed electronically to mobile phones. The marketing budget was decided based on the percentage-of-sales method. 
In the longer term, L1 Technologies wanted to partner with wireless companies to create all-in-one package deals and create free trial versions to potentially increase sales. It also planned to gradually improve the quality of the app by increasing its database and improving its software to stay ahead of the competition and increase its market share.

            The target market for my adaptation of hurling, are 14-25 year old active people in the UK, with an emphasis on ‘casual’ participators in sport. According to Sport England’s Active People Survey (see Appendix A) my potential target market size is 4,650,100 as of 2013. I’ll position my sport format as a high-speed team sport in competition with sports such as hurling and ice hockey. Being in the introductory stage of the product life cycle (Appendix B), my short-term goals will be fairly modest, with the goal to reach 10,000 participants within 6 years.
My distribution strategy will entail going to schools and universities to introduce my sport and reach my target market. With the institutions approval, I will set up casual sign up sessions for anyone interested in playing and try to set up clubs via student liaisons, using the on site facilities and equipment to run the sessions. I will also look to introduce the sport to Street Games and Youth Sport Trust. I will, in addition, market the sport through a dedicated website.
In the long term, once the sport has began to integrate the marketplace, the possibility of creating specialized rackets and balls for the sport will be analyzed with the goal to make retail profits. I intend to be leading competing newly formed sports for market share through expansive marketing strategies.



500 words.

References:

Armstrong, G., Kotler, P., Harker, M. and Brennan, R. (2012) Marketing An Introduction. 2nd edn. Harlow: Pearson.

Kotler, P. and Keller, K.L. (2009) Marketing Management. 13th edn. New Jersey: Pearson Education.

L1 Technologies Inc., iGolf Division (no date) iGolf Marketing Plan. San Diego, CA.

Sport England (no date) Who plays sport? Available at: https://www.sportengland.org/research/who-plays-sport/ (Accessed: 1 December 2014).



Appendix A:

Adult participation in 30 minutes, moderate intensity sport: National (England), by key demographic subgroups
APS7 (Oct 2012 - Oct 2013) APS7 Q3 to APS8 Q2 Rolling 12 months (Apr 2013 - Apr 2014)
1 session a week (at least 4 sessions of at least moderate intensity for at least 30 minutes in the previous 28 days) % n* Base % n Base
National overall 36.7% 16,368,600  165,191 36.7% 16,571,800  169,892
14 to 25 56.4% 4,650,100  13,724 58.0% 4,826,300  13,164
26 and over 32.3% 11,718,500  149,524 32.0% 11,745,500  156,156
Limiting disability - Yes 19.1% 1,770,600  34,949 18.8% 1,758,000  36,296
Limiting disability - No 40.2% 14,598,000  130,242 40.4% 14,813,800  133,596
MALE 42.0% 9,163,900  66,962 42.3% 9,341,600  68,488
FEMALE 31.5% 7,204,700  98,229 31.4% 7,230,200  101,404
WHITE - BRITISH 36.4%  13,357,700  154,464 36.7%  13,647,700  152,416
BME 38.1%  3,010,900  10,727 36.7%  2,924,100  17,476
NS SEC 1-4 38.9% 9,288,100  92,921 39.1% 9,431,400  95,309
NS SEC 5-8 28.7% 4,804,600  52,023 24.7% 4,169,900  52,111
NS SEC 9 41.3% 1,660,400  18,155 44.9% 1,825,800  20,756
Zero sessions of at least moderate intensity for at least 30 minutes in the previous 28 days % n  Base  % n  Base 
National overall 56.6% 25,265,800  165,191 56.58% 25,512,200  169,892
Less than one session a week (1 to 3 sessions of at least moderate intensity for at least 30 minutes in the previous 28 days) % n  Base  % n  Base 
National overall 6.7% 3,002,800  165,191 6.68% 3,010,400  169,892
* Since December 2013, APS7 participant numbers for ethnicity and NSSEC have been recalculated to reflect Census 2011 data
Source: Sport England's Active People Survey


Appendix B:


Thursday, 27 November 2014

Concept Development and Testing

The next stage in the product development cycle is the concept development and testing stage. Concept development entails turning a product idea into a concept idea, which is a detailed version of the idea stated in meaningful consumer terms (Armstrong et al, 2012). Concept testing involves presenting the product concept, symbolically or physically, to target consumers and getting their reactions (Kotler and Keller, 2009). Concept development may involve some R & D and other activities such as product and brand positioning maps before developing a prototype ready for testing. The more the concept tested is closer the final product, the more the test is dependable (Kotler and Keller, 2009).  The use of various forms of market testing to measure market response to a new product is vital (Thomas, 1993). Having consumers respond to questions to measure product dimensions is common. Several concepts may be developed from a single product idea, selecting the best one is the goal of this stage.

An example of where concept development and testing is used in the sport industry is at Nike. In the development of the Nike Free, the company first started out with the idea to create a shoe designed to strengthen your foot by copying barefoot running. After developing several prototypes, Nike undertook extensive testing using elite athletes and everyday running to test their prototype. In a 6-month trail involving more than 100 participants, researchers measured the shoe’s benefits in speed, development, coordination and optimal speed through control and experimental group testing. Results indicated that the group wearing Nike Free shoes showed 10-20% improvements in all the parameters measured (Financial Review, 2012). The Nike Free was a success, acting as both a running and training shoes.


My Concept: New format of hurling, replacing the hurley and the sliotar, with a tennis racket and ball. The goalposts above the guarded net are removed. The net, however, is altered with 1x1 feet pockets situated at each top corner of the net. Goals scored in these pockets count for 3 points, anywhere else in the net counts a 1 point. Outfield players can only use their hands when catching or slapping an in-flight ball and must balance or jungle ball when in possession.

Concept testing: Series of questions posed to target consumers, previous knowledge of hurling may be required to fully conceptualize new sport format. Physical representation of concept may be required for further testing.

- Do you visualize and understand this new sport format clearly? Any doubts or queries?

- Are you interested and have time to play a new sport?

- How attractive is this sport compared to the others available to you? (not attractive/somewhat attractive/attractive/ really attractive)

- How many times a week would you practice this sport if it was available to you? Would you see it as a hobby or as a competitive sort?

- Would you be interested in playing this sport? (definitely not/ probably not/ probably/ definitely)

- Would you know anyone else interested in playing this sport?


500 words.


References:

Armstrong, G., Kotler, P., Harker, M. and Brennan, R. (2012) Marketing An Introduction. 2nd edn. Harlow: Pearson.

Kotler, P. and Keller, K.L. (2009) Marketing Management. 13th edn. New Jersey: Pearson Education.

Thomas, R. (1993) New Product Development. Canada: John Wiley & Sons, Inc


Financial Review (2012) Product Development from Concept to Customer. Available at: http://www.afrbiz.com.au/media/k2/attachments/Nike_Case_Study_Ed_7.pdf (Accessed: 24 November 2014).

Thursday, 20 November 2014

Idea Screening


The second stage in product development is idea screening. Idea screening is done to eliminate unsound concepts early prior to devoting resources to them (Calantone, Benedetto & Schmidt, 1999). If done properly, this stage can be the difference between success and failure as it is vital to select the best possible idea in order to reduce the risk of wasting time and committing resources to an idea set out to fail. Constructing idea portfolios, using a decision matrix and performing a SWOT analysis are all tools that can be used in the idea screening process. Developing a set of criteria to evaluate your ideas against is primordial when screening ideas. Marketing, production, development and financial factors must all be assessed (Earl & Earl, 1999). The assessment of market opportunities for an idea in particular is important when deciding whether or not to pursue its development (Thomas, 1993). Analyzing market trends, segmenting the market and estimating market potential and penetration are all key steps in evaluating an idea’s promise. Idea screening must be done in the most objective way possible to select the idea that has the most potential without personal preference affecting the process.
            The American aviation company Boeing, for example, construct product portfolios when deciding which ones to pursue or not (Lacontora and Matthews, 2009). The company distinguishes two phases within the idea screening process: the learning phase in which risk and opportunity are evaluated and the discovery phase where the business value of the idea is assessed and investment sources are targeted. These portfolios help screen ideas for strategy alignment and enable the company to identify ‘mature ideas’. Ideas become ‘mature’ once they have gone through the phases and been evaluated against certain criteria. In an industry where constant innovation is needed to stay ahead of the competition, the idea screening process is a decisive step in product development as investing in fruitless ideas can prove to be a major setback for Boeing and their market share.
            I used the decision matrix as the basis of my idea screening process, evaluating 3 new sport format ideas against a set of criteria: attractiveness, cost, accessibility and differentiation. Each criterion I piped my ideas against was carefully selected in order to determine which sport format had the most potential to attract interest and break into the sport market. The criteria were also weighted according to their importance. The attractiveness level of each sport was weighted as the most essential because ultimately the goal is finding out which sport will attract the most people. Cost was the second criterion in order of importance, this includes the cost of participating in the physical activity and the cost of setting it up. The third was accessibility, determining which sport was theoretically available to the largest audience. And finally differentiation, deciding which format was the most unique from its competition. After marking each sporting idea against each criterion in an objective fashion, the variation and combination of hurling and tennis seemingly had the most potential. 





Decision Matrix
Created by
Kilian Collins
Date
November 16th
Summary of Decision
Idea Screening for a new sport.
CRITERIA
Results
Weights–
3
2
1.4
1









Attractiveness
Cost
Accessibility
Differentiation






RAW SCORE
WEIGHTED SCORE
RANK
OPTIONS
Rank
1
2
3
4
0
0
0
0
0
RAW SCORE
WEIGHTED SCORE
RANK
Tennis/Hurling
7
7
4
7






25
47.6
1
Football/volleyball
5
7
7
5






24
43.8
2
Trampoline football
7
4
4
9






24
43.6
3
















References:

Calantone, R.J., Benedetto, A.D. & Schmidt, J.B. (1999) ‘Using the Analytic Hierarchy Process in New Product Screening’, Journal of Product Innovation Management, 16(1), pp. 65-76.

Earle, M. and Earle, R. (1999) Creating New Foods, The Product Developer’s Guide. Oxford: Chandos Publishing.

Thomas, R. (1993) New Product Development. Canada: John Wiley & Sons, Inc.


Lacontora, J. and Matthews, S. (2009) ‘Ideas to Innovation: Idea Portfolio Management’, Portfolio Management for New Products & Services Conference, Fort Lauderdale, Florida, 25 Febuary. Available at: http://www.ppmexecution.com/wp-content/uploads/Ideas%20to%20Innovation%20-%20Idea%20Portfolio%20Management%20--%20PDMA%20Portfolio%20Conference%202009.ppt. (Accessed: 17 November).